![]() shovel - using a shovel allows fast gathering of the block, compared to stone axe or punching.wrench - object can be wrenched for additional resources.loot - object is a container and can be looted.stone axe - punching requires a few hits and don't give resources with each hit, whether using stone axe destroys it on one hit, getting resources or allows gathering them from the object at a steady pace per 1-2 hits (for example trees or boulders).punch - object can be punched and destroyed on hit, getting resources.Burnt Forest is not present in Random World Generation.ĭescriptions in square brackets show the first method (in many cases the best) of obtaining resources from the objects: There are currently five Biomes in Navezgane and four in Random World Generation. The exact numbers can be found in biomes.xml. From Alpha 17 it is also important to look out for clothing which can help alleviate negative effects of overheating in hot areas, as well as freezing in cold areas.ĭifferent Biomes also affect the Player's Loot Stage differently, therefore tougher biomes tend to contain higher tier and quality loot. When a survivor is looking for a place to build a home/fort/base, they should consider the pros and cons of each biome, as these will determine the difficulty by zombie spawns and available resources. ![]() This also extends to City areas which group together a number of Point of Interest buildings. Some Point of Interest buildings are specific to a biome, whether many can appear on any type of "soil". There are five Biomes in 7 Days to Die, which differ vastly from each other. A Biome is a part of the world of 7 Days to Die with certain characteristics, such as climate, resources and types of zombies.
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